Audio Arts IIIB – Week 2 – Sonic Analysis of Matrix Lobby Scene:
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Below is my list of sounds and musical effects as they approximately occur in the timeline of the scene.
FX/Foley/Dialogue (Music is included in same list but specifically ID’d):
- Footsteps
- Pile driver (constant rhythmic clunking – could be considered as music)
Music: Rhythmic cymbal
- Crunch of shoe leather
- Clunk of bag
- Whirr of scanning machine
- Beep of machine alarm
- Guard’s footsteps
- Guards voice
- Whoosh of opening jacket
- Guard’s vocal response
- Pile driver stops
Music: Stops
- Thud of hit to guard
- Guard’s cry of pain
- Machine gun fire, ricochets, and squibs
- Guard’s heavy breathing and call for backup
- Retreating footsteps
- Clicking of gun cock
- Machine alarm as Trinity enters
- Trinity’s footsteps
- Trinity’s gun cocked
- Trinity’s machine gunfire
- Pile driver returns
Music: Rhythmic cymbal
- Slow footsteps of Trinity and Neo
- Clack of guns cast aside
- Cock of Neo’s guns
- Many footsteps of entering guards
- Military snare roll
- Shuffling and many gun cocking noises
- Guard: “FREEZE!”
- Brief silence
- Whoosh of N & T ducking for cover
Music: Propellarheads ‘Spybreak’ begins
- Machine gun fire (Lots of) with ricochets, is ever-present from now on unless otherwise indicated.
- Exploding column chunk from bullet
- Many single pistol shots
- Constant sounds of exploding concrete chunks and falling rubble from damage
- Boomier shotgun blasts
- Different machine gun sound introduced to mix
- Trinity: “Hi ya!”
- Thuds from T’s kicks to guard
- Slow motion single shots from Neo’s guns
- Shells tinkling on the floor
- Kick thud and whoosh as trinity takes soldiers gun
- Boom as she shoots him in the back
- More slow motion gun shots from Neo
- Slow motion shots from guards with slow motion explosions also
Music: Cuts temporarily
- Click as Neo grabs a shotgun from the floor
- Whoosh as he flips into another hiding spot
Music: Track resumes
- More slow motion shooting and damage
- More shell tinkling
- Battle noise quiets temporarily (less guards alive to shoot now)
- Guard takes a shot at Neo (machine gun fire)
Music: Musical break (silence)
- Neo takes his turn to shoot at the guard on beat with the music and it resumes accordingly
- Much machine gun fire from Neo
Music: Fast breakdown
- Whoosh as Neo leaps into the air
- Thuds as he kicks the last standing guard in the chest and head
Music: Fades out rapidly
- Thud as Neo lands
- Clacks of gun falling
- Clicking of Trinity’s gun
- Footsteps
- Sliding of feet on floor
- Shuffling of bag
- Clack of dropped shotgun
- Footsteps of both as they move toward elevator
- Click of elevator and button
- Whirr of opening/closing doors
- Click as doors shut
- Ring of elevator bell (oddly placed)
- Reverberation of hall
- Reverberated crash of loose concrete falling to the floor
All sounds are treated with reverberation to give a realistic impression of their place in such a live acoustic environment.
Reference:
Harrald, Luke. “Audio Arts IIIB – Week 2 – Sonic Analysis of Matrix Lobby Scene.” Lecture presented at EMU Space, Level 5 Schultz building, University of Adelaide, 5th of August 2008.
Labels: Audio Arts IIIB
1 Comments:
Trinity: “Hi ya!”
Neo: "G'day mate!"
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