Tuesday, September 02, 2008

Audio Arts – Week 6 – Semester 2, 2008: “Foley and Music Presentations”



Jake’s angle on composing for Nosferatu was typically left field and very intriguing. I felt the timing worked particularly well with the break down to Nosferatu’s first appearance. Some work needs to be done on the change of scenes though.

John’s Foley sounded unsurprisingly familiar. It’s kind of weird hearing someone else’s work using the same sound bank and footage. His choices for onscreen action were similar to mine, so hopefully I can rest assured that I’m on the right track. I wasn’t convinced by the music, but along with my own it is an idea in its infancy at this stage.

Luke presented an effective approach to the environment. The only concern may be that the ambience is lending a feeling of tension and impending doom to scene cuts where characters are not necessarily in this mindset, such as the paperwork scene early in Clip 2.

Ben’s ideas seem potentially suitable but need some expansion.

Matt chose to bore us with a theoretical run down of his proposed ideas with no audio to clarify his as yet non-existent results.

Our friend from classical composition’s ideas for a continuous music score (treating the film in the traditional ‘silent’ manner) could raise the bar in terms of expectations regarding the score. Hmm, back to work!


Reference:

Harrald, Luke. “Audio Arts – Week 6 – Semester 2, 2008: Foley and Music Presentations.” Workshop presented at EMU space, level 5 Schultz building, University of Adelaide, 2nd of September 2008.

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2 Comments:

At 3:42 PM, Blogger John said...

QUOTE: "I wasn’t convinced by the music, but along with my own it is an idea in its infancy at this stage."

You see, it is not a matter of being convinced at all, if you think about it in a John Cage kind of way. Mushrooms are the key component. Genius is a given. Combine the two, and you have nothing to say, and are saying it.

 
At 4:47 PM, Blogger David J Dowling said...

Key's are all bullshit, it's whatever sounds good. If good = nothing then yeah!

 

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