Creative Computing – Week 7 – Sampling (2):
Creative Computing – Week 7 – Sampling (2):
Master Delany and I teamed up for what was to be my first conscious foray into the field of granular synthesis. The major battles were won early on this rare occasion so it was an enjoyable experience.
Taking Christians lead, we recreated the patches as close as our combined notes would allow. There were a few typical programming glitches early on; the Random object being adverse to floating point numbers, the necessary bang to random being overlooked, the arguments to bpatchers set incorrectly etc. These were very minor in comparison to my usual Max experience. Perhaps two heads are better than one…
John provided an Al Dimeola guitar sample for multiple chopping, and this was more than enough to create a huge variety of tones. This was only a short sample, and the scope of possibilities presented by this simplistic example of GS programming was impressive. The ability to chop, stretch and compress in such a fast and flexible environment is just asking for exploitation.
There is a feature that was a little unclear from the lecture. When utilising the r-sliders I found it curious going through my notes that there didn’t seem to be an implementation of these that allowed the stop and start times to be manipulated by moving one r-slider ie; when the slider is moved, the left value equals sample start time and the right value equals sample stop time. For visual representation and intuitive functionality, I think this feature is a must and will try to implement it during the week.
Click here to link to online folder containing patch bundle and Mp3.
Reference:
Haines, Christian. “Creative Computing – Week – “Sampling (2).” Lecture presented at Tutorial Room 408, Level 4, Schultz building, University of Adelaide, 6th of September, 2007.
0 Comments:
Post a Comment
<< Home